Soccer Drill Designer

Place players, cones and balls on the pitch and get any training drill written up and ready to print.

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What you can do with the football drill designer

  • Place players, cones and balls on a full-size pitch background.
  • Start from ready-made drills like the 4v2 rondo, playing out under pressure or crosses and finishing.
  • Mark pressing and transition zones for coordinated line work.
  • Set a realistic player-count range per drill (a 5v5 small-sided game needs 10, a rondo needs 6-7).
  • Export the drill as an image for your training session.

How to design a soccer drill

  1. Pick a drill template or start from scratch.
  2. Place players, cones and balls on the pitch.
  3. Mark zones and adjust the equipment layout.
  4. Review the full drill before saving it.
  5. Download the drill as an image to take to training.

Who it's for

  • Coaches planning weekly training sessions around possession, pressing and finishing.
  • Fitness coaches documenting small-sided games with real player counts.
  • Football academies standardizing drills like the 4v2 rondo across age groups.
  • Youth coaches who need a clear, visual drill instead of a verbal walkthrough.

How to design a training drill

Every drill is built by combining players, cones, balls and zones on the pitch, so you can represent circuits, rondos, small-sided games or finishing drills with the exact equipment you'll use at training — a soccer drill planner built around real session equipment.

Frequently asked questions

How big should a rondo or small-sided game area be?
There's no single answer — space is the main difficulty lever. As a starting point, a 4v2 rondo often uses a square of roughly 10-12 m a side; shrink it if the defenders never win the ball and enlarge it if possession never survives three passes. Draw the area with cones and note the size in the description.
How do I plan a progression of the same drill?
Save the base version, then change one variable — players (4v2 to 4v3), space, touch limit or scoring — and save it as a second design. Both stay in History, so you can switch on the field without redrawing.
What is the player range for?
The minimum-maximum player count tells you whether a drill still works on a night with absentees. A 5v5 small-sided game needs ten players; a rondo can run with six or seven. Setting it on each drill makes it easier to build a session around the squad you actually have.