How to draw basketball plays: pick and roll, spacing and sets
SportStudioLab · Published
Basketball has one of the most established tactical notations in sport: almost any trained player recognises a screen or a pass in a diagram. Using that shared language means a new play can be learned in minutes. This guide reviews the notation and shows how to draw the concepts coaches use most, from a pick and roll to a baseline inbounds play.
Standard notation
The SportStudioLab basketball board has a tool for each of these symbols (Pass, Cut, Dribble, Screen and Shot), so there's no need to improvise styles with colours.
- Offensive players numbered 1 to 5: point guard, shooting guard, small forward, power forward and center. In a diagram the number is the position, not the shirt number.
- Pass: a dashed line from passer to receiver.
- Cut or off-ball movement: a solid arrow.
- Dribble: a zigzag line — the player moves with the ball.
- Screen: the screener's movement ends in a short perpendicular line marking where and at what angle they set it.
- Shot: an arrow towards the rim.
Drawing a pick and roll
The pick and roll is the most common action in modern basketball — and one of the worst drawn when everything is crammed into one image. Split it into three moments:
- The big comes up to screen the point guard's defender. Draw the movement with the screen symbol, angled towards the side the guard will use.
- The guard uses the screen, dribbling to that side and brushing as close to the screener as possible.
- The big rolls to the rim or pops out to shoot, and the guard reads: pass to the screener, drive, or kick to the weak-side shooter.
Spacing is part of the play
A frequent mistake is drawing only the two or three players directly involved. In basketball, where the other players stand decides whether the action works: if the weak-side shooter is in the corner, their defender can't help without conceding a three; if they're near the lane, help comes for free.
So it's worth always drawing all five attackers. The 5-Out Motion and Horns templates start from two very common structures: five players spread around the three-point line, or two bigs at the elbows with shooters in both corners.
Drawing defenses
To explain a defense, place all five defenders and use zones to show which space each one is responsible for. In a 2-3 the weakness at the high post and elbows is obvious straight away; in a 1-3-1, it's the corners. If you're explaining how to attack that zone, draw the offensive movement over the same image or in a later step.
- Man-to-man: short lines linking each defender to their attacker, plus the weak-side help position.
- 2-3, 3-2 and 1-3-1 zones: one zone per defender and arrows for the slides depending on where the ball is.
- Box-and-one and the 2-2-1 full-court press: included as templates so you start from a correct structure.
Baseline and sideline inbounds plays
Inbounds plays (BLOB and SLOB) are ideal for a board because they always start from the same alignment and run the same way every time. Draw the starting alignment carefully — it's what players need to recognise in a second when the referee hands over the ball — and number each action. A short name or signal for each play makes it easy to call from the bench.
From diagram to practice
A new play is learned best in three phases: first with no defense (5-on-0) to automate the timing, then against passive defense, and finally in small-sided situations where the defense chooses how to guard the screen. The drill designer includes a pick-and-roll drill, the Shell Drill for help-defense rotations, and 3v2 and 2v1 transition drills.